Davinci Resolve Archives - Blog
AVERAGE SHOT LENGTH
Analyzing the average shot length (ASL) of films / TV / music videos can be very telling or completely irrelevant. Taken as its own metric…it is just a number. The supposition that action / thriller / sci-fi films genres have a shorter ASL is statistically accurate but that does not mean a longer ASL means less tension, action, drama or intensity. I have been deep-diving into ASL statistics for several years and shared a lot of SHAREABLES to help filmmakers and cinephiles further comprehend the mystery behind the numbers.
David Fincher is a precise and peerless filmmaker that accepts nothing short of perfection. On the spectrum of ASL as attributed to directors…he falls on the quicker end. Fincher’s average ASL for feature films can be calculated at 3.87 seconds. No matter what the number and how it compares with other filmmakers…his films never feel rushed. In my opinion, they bloom and play out at a sublime pace that suits each individual film. The amount of craft and care that goes on behind the scenes (and never seen by the audience) is second to none. I’ve been lucky to see the process first hand and helped create the post production workflow for GONE GIRL as his team made the transition to Adobe Premiere Pro from Final Cut 7.
Stephen Follows has an amazing article that further breaks down ASL by genre and number of shots to further delve into the analytics. Here’s a sneak peak at the ASL Genre Breakdown but please visit his site for the full story.
THE FINCHER NUMBERS
Back to David Fincher, it’s important to note that his films I’ve documented have a higher number of average shots than most films. Combining all genres the average feature film has approximately 1200 individual shots. By importing a full-length feature film into Davinci Resolve and using the Scene Detection function…I have been able to automatically recreate all the separate edits in an entire film. I then removed any edits that were created in dissolves or scenes with flashes that would add false edits to the final count. Here are my results.
Click on the images to enlarge to full 8K high resolution:
THE GIRL WITH THE DRAGON TATTOO – 3.2 AVERAGE SHOT LENGTH
GONE GIRL – 3.7 AVERAGE SHOT LENGTH
Until next time…
I wanted to share final images from 7 projects that I’ve color graded over the last 2 years. There are more than 14,000+ total shots in all the films. Only about half are displayed above. Some of these films are completed and already released…some are coming soon! The image above represents hundreds of hours of color grading work. Yes…my ass is sore. Here are the 7 projects:
THAT WHICH I LOVE DESTROYS ME (2014) – directed by Ric Roman Waugh
ZOMBIE NIGHT (2013) – directed by John Gulager
ME & EWE (2013) – directed by Barry Andersson
ANDROID COP (2014) – directed by Mark Atkins
THE GRIND – directed by Jhon Doria
MY SHANGHAI (2014) – directed by P.H. Wells
THE CLUB BOAT – directed by Vashi Nedomansky
LINK to a 4802×3438 JPEG of the 6776 shots
BONUS: Here’s a look at all 2050 color graded shots in ZOMBIE NIGHT
Davinci Resolve gets better and better with every iteration and the
improved editing features are making it a one-stop post-production platform.
Until next time…
Zombie Night is a horror film directed by John Gulager (Feast, Pirahana 3DD). It stars Anthony Michael Hall and Darryl Hannah as a couple who must survive as the undead roam wild through the streets of Los Angeles. I was the colorist on this film and I wanted to share all 2050 shots I graded chronologically.
All 17 images below can be clicked and viewed at full screen resolution.
By viewing all the shots in their natural story progression…you can visually digest the color palette and patterns used to carry the narrative to its ultimate resolution. Zombie Night was shot on RED cameras and I graded the 4K RAW files in Davinci Resolve. The entire color grade was completed in 10 days. In an upcoming blog…I will share my workflow and tips on how I efficiently managed and graded the 2050 shots below. With hard deadlines and no room for errors…it’s crucial to balance the creative and technical aspects equally. Read more…